d2rb cloud memory bot guides

Repea

Active member
@here
A Small LevelHandler setup example.
Let's say we want to run cows.
Where we need to go if we would play manually?
Yes! To Stony Field first!
So we enable it and set it to do the proper things to get us to Tristram
Which is where we want to find Wirt and loot its leg right?
Yes! That's how we do it!
Now we are back in town the the TownHandler will automatically detect that we enabled the **Moo Moo Farm Levelhandler** and that we got a **Leg**
So it will open up the cow portal and moves there.
 

Repea

Active member
@here
**Important Hint**
Try to always let the **ToTown** LevelTarget enabled if its available.
See it as some sort of backup strat. If the bot somehow fails to complete all the previous LevelTargets it will tp to town and continues with the next LevelHandler.
 

Repea

Active member
@here
**How to fire up that b--- ?**
- like all the other stuff
- we use **Infinity.Mosquito**
-> **make sure you downloaded the most recent version via DBot**

- first check your active licences via **licence show** command

- if you see **Infinity.D2R.Bot** licence there with enough time left -> **Yip! Now you are in!**
-> remember the **Licence Index** which is the number in front of it within the **[x]**
-> in my case its 3

- so we do the weirdest magic now
**We tell it to launch d2r and inject our engine and use this licence**
How we do this?
**Well.. with a command ofc!**

- so i type **launch d2r 3**
-> cause the command works like **launch [game] [isBeta]or[licenceIndex]**

**And we are done!**
**Happy Botting and pls don't get banned!**
 

Repea

Active member
@here make sure to put atleast one item in Ur shared stashes
Otherwise they wont get recognized
One 1x1 item per tab is enough
 

Repea

Active member
@here
Make sure you set up your inventory and locked slots correctly
Bot requires
- 1 TP Tome
- 1 Key Stack
- Cube

here an example for reference:

If you do not want the bot to open locked chests and you dont want that Key Stack in you inventory you can disable it via
**Grinder Settings -> Misc -> Maintain Keys**
 

Repea

Active member
@here
**Automatic Restart of a crashed/closed Infinity.D2R instance via Mosquito**

Mosquito can and will automatically restart closed or crashed game instances if they were not closed with the Infinity implemented Exit functions (gui button **Exit** click or hotkey)

On an automatic Mosquito Startup the injected engine will try to login to the game with the next free available gameaccount you set.
To do this you use a Mosquito command.
**gameaccount add d2r myd2rbottingacc001 mypassword**

You can add as many as you have but keep in mind that the first started instance will use the first added account. The 2nd started instance will use the next in this list which isnt currently in use.

This automatically started engine does now log you in to the game server automatically with set gameaccount and does also start a game with the **Character which is in top slot** in your charaterlist.
The started game will be of highest available Difficulty.

Once in game the logic will pick the first **ScriptProfile** it finds with **AutoStart** enabled.
Which means you need to set one up.
You want **Grinder** in it ofc and mby **LootLog**

So you do start the **Grinder** script and the **LootLog** script and click on **ScriptProfiles -> ScriptProfileManager**
Set a name for the profile and click on **Save New Profile** and enable **AutoStart**


You are now done with the setup.
On any Infinity.D2R instance start via mosquito (manual startup via command or crash auto-restart)
it will now use the automatic game-account login , creates a new game with the top most char in the list and starts the first script-profile with auto-start enabled
 
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