early ladder pickit

pikkster

Member
This is what I use, it's not perfect, but worked for me. Grabs most things, so you'll want to keep an eye on it.
 

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pikkster

Member
This is what I use, it's not perfect, but worked for me. Grabs most things, so you'll want to keep an eye on it.
Here are the specific lines:

//Quest Items
[name] == thegoldenbird
[name] == horadriccube // need to go through and double check that everything is in here
[name] == ajadefigurine // this needs to be added to the general pickit
[name] == lamesenstome
[name] == mephistossoulstone
[name] == bookofskill // should actually just put the nip push in char_configs right under the script push
[name] == scrollofinifuss //
[name] == keytothecairnstones //
[name] == potionoflife //
[name] == malahspotion
[name] == thegidbinn
[name] == horadricmalus
[name] == hellforgehammer
[name] == shaftofthehoradricstaff
[name] == topofthehoradricstaff
[name] == khalimseye
[name] == khalimsheart
[name] == khalimsbrain
[name] == khalimswill

// Money Makers
[Name] == Throwingknife && [Quality] == Normal # [enhanceddamage] >= 250
[Name] == Throwingknife && [Quality] == Magical # [enhanceddamage] >= 250
[Name] == Throwingknife && [Quality] == rare # [enhanceddamage] >= 250
[Name] == Eagleorb && [Quality] == normal
[Name] == Eagleorb && [Quality] == magical
[Name] == Eagleorb && [Quality] == rare
[Name] == Sacredglobe && [Quality] == normal
[Name] == Sacredglobe && [Quality] == magical
[Name] == Sacredglobe && [Quality] == rare
[Type] == Wand && [Quality] == Normal # [enhanceddamage] >= 250//Money
[Type] == Wand && [Quality] == Magic # [enhanceddamage] >= 250 //Money
[Type] == Wand && [Quality] == Rare # [enhanceddamage] >= 250 //Money
[Type] == scepter && [Quality] == Normal # [enhanceddamage] >= 250 //Money
[Type] == scepter && [Quality] == Magic # [enhanceddamage] >= 250 //Money
[Type] == scepter && [Quality] == rare # [enhanceddamage] >= 250 //Money
[Type] == auricshields && [quality] == rare
[Type] == auricshields && [quality] == magic
[Type] == auricshields && [quality] == normal

//Uniques
[Type] == axe && [Quality] == Unique
[Type] == sword && [Quality] == Unique
[Type] == mace && [Quality] == Unique
[Type] == hammer && [Quality] == Unique
[Type] == scepter && [Quality] == Unique
[Type] == polearm && [Quality] == Unique
[Type] == wand && [Quality] == Unique
[Type] == shield && [Quality] == Unique
[Type] == knife && [Quality] == Unique
[Name] == MithrilCoil && [Quality] == set
[Name] == DeathMask && [Quality] == Unique //Blackhorn
[Type] == belt && [Quality] == Unique
[Type] == Gloves && [Quality] == Unique
[Type] == Helm && [Quality] == Unique
[Type] == boots && [Quality] == Unique
[Type] == armor && [Quality] == Unique
[Type] == shield && [Quality] == UNIQUE

//Sets

[Type] == belt && [Quality] == Set
[Type] == Gloves && [Quality] == Set
[Type] == Helm && [Quality] == Set
[Type] == boots && [Quality] == Set
[Type] == armor && [Quality] == Set
[Type] == shield && [Quality] == Set


// Bases

[Type] == PoleArm && [Quality] == Normal # [Sockets] == 4 # # [maxquantity] == 2
[Type] == Shield && [Quality] == Normal # [Sockets] == 3 # # [maxquantity] == 2
[Type] == armor && [Quality] == Normal # [Sockets] == 2 # # [maxquantity] == 2
[Type] == armor && [Quality] == Normal # [Sockets] == 3 # # [maxquantity] == 2
[Type] == bow && [Quality] == Normal # [Sockets] == 4 # # [maxquantity] == 2
[Name] == Flail || [Name] == Knout && [Quality] == Normal # [Sockets] == 4
[Name] == CrystalSword && [Quality] == Normal # [Sockets] == 4
([Name] == BroadSword || [Name] == LongSword) && [Quality] == Normal # [Sockets] == 4
[Name] == GrandMatronBow && [Quality] == Normal # [BowAndCrossbowSkillTab] >= 1 # [Sockets] == 4
[Name] == MatriarchalBow && [Quality] == Normal # [BowAndCrossbowSkillTab] >= 1 # [Sockets] == 4
[Name] == Bow && [Quality] == Normal # [Sockets] == 4
[Type] == auricshields && [quality] == normal # [Sockets] >= 3
[Type] == auricshields && [quality] == normal # [Sockets] >= 3 # [Fireresist]+[Lightresist]+[Coldresist]+[Poisonresist] >= 60 && [Sockets] >= 3

// Early Rares
[Type] == boots && [Quality] == rare
[Type] == Helm && [Quality] == rare
[Type] == Gloves && [Quality] == Rare
[Type] == belt && [Quality] == rare
[Type] == armor && [Quality] == rare

// Late Rares
//[Type] == belt && [Quality] == rare # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 15
[Type] == Gloves && [Quality] == Rare # [ColdResist]+[FireResist]+[LightResist] >= 25 # [ItemMagicBonus] >= 25
[Type] == Helm && [Quality] == rare # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 30
[Type] == boots && [Quality] == rare # [FRW] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 10 # [ItemMagicBonus] >= 15
//[Type] == boots && [Quality] == rare # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40

//POTIONS
[name] == minorhealingpotion
[name] == healingpotion
[name] == minormanapotion
[name] == manapotion
[name] == lighthealingpotion
[name] == lightmanapotion
[name] == supermanapotion
[name] == greatermanapotion
[name] == greaterhealingpotion
[name] == superhealingpotion
[name] == fullrejuvenationpotion
[name] == rejuvenationpotion
[name] == gold # [gold] >= 100

//RUNES
//[Name] == ElRune
[Name] == EldRune # # [maxquantity] == 2
[Name] == TirRune # # [maxquantity] == 2
[Name] == NefRune # # [maxquantity] == 2
[Name] == EthRune # # [maxquantity] == 2
[Name] == IthRune # # [maxquantity] == 2
[Name] == TalRune # # [maxquantity] == 2
[Name] == RalRune # # [maxquantity] == 2
[Name] == OrtRune # # [maxquantity] == 2
[Name] == ThulRune # # [maxquantity] == 2
[Name] == AmnRune # # [maxquantity] == 2
[Name] == SolRune # # [maxquantity] == 2
[Name] == ShaelRune # # [maxquantity] == 2
[Name] == DolRune# # [maxquantity] == 2
[Name] == HelRune # # [maxquantity] == 2
[Name] == IoRune # # [maxquantity] == 2
[Name] == LumRune # # [maxquantity] == 2
[Name] == KoRune # # [maxquantity] == 2
[Name] == FalRune # # [maxquantity] == 2
[Name] == LemRune # # [maxquantity] == 2
[Name] == PulRune
[Name] == UmRune
[Name] == MalRune
[Name] == IstRune
[Name] == GulRune
[Name] == VexRune
[Name] == OhmRune
[Name] == LoRune
[Name] == SurRune
[Name] == BerRune
[Name] == JahRune
[Name] == ChamRune
[Name] == ZodRune

//GEMS
[Name] == ChippedAmethyst # # [maxquantity] == 3
[Name] == ChippedDiamond # # [maxquantity] == 3
[Name] == ChippedEmerald # # [maxquantity] == 3
[Name] == ChippedRuby # # [maxquantity] == 3
[Name] == ChippedSapphire # # [maxquantity] == 3
[Name] == ChippedSkull # # [maxquantity] == 3
[Name] == ChippedTopaz # # [maxquantity] == 3
[Name] == FlawedAmethyst # # [maxquantity] == 3
[Name] == FlawedDiamond # # [maxquantity] == 2
[Name] == FlawedEmerald # # [maxquantity] == 3
[Name] == FlawedRuby # # [maxquantity] == 3
[Name] == FlawedSapphire # # [maxquantity] == 3
[Name] == FlawedSkull # # [maxquantity] == 3
[Name] == FlawedTopaz # # [maxquantity] == 3
[Name] == Amethyst # # [maxquantity] == 2
[Name] == Diamond # # [maxquantity] == 3
[Name] == Emerald # # [maxquantity] == 3
[Name] == Ruby # # [maxquantity] == 2
[Name] == Skull # # [maxquantity] == 2
[Name] == Sapphire # # [maxquantity] == 2
[Name] == Topaz # # [maxquantity] == 2
[Name] == FlawlessAmethyst # # [maxquantity] == 3
[Name] == FlawlessDiamond # # [maxquantity] == 3
[Name] == FlawlessEmerald # # [maxquantity] == 3
[Name] == FlawlessRuby # # [maxquantity] == 3
[Name] == FlawlessSapphire # # [maxquantity] == 3
[Name] == FlawlessSkull # # [maxquantity] == 3
[Name] == FlawlessTopaz # # [maxquantity] == 3
[Name] == PerfectAmethyst # # [maxquantity] == 3
[Name] == PerfectDiamond # # [maxquantity] == 3
[Name] == PerfectEmerald # # [maxquantity] == 3
[Name] == PerfectRuby # # [maxquantity] == 3
[Name] == PerfectSapphire # # [maxquantity] == 3
[Name] == PerfectSkull # # [maxquantity] == 3
[Name] == PerfectTopaz # # [maxquantity] == 3
 
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