@here
[Script Update]
**TargetManager**
- added ProfileManager to save/load different settings profiles
-> also works char name specific like the others
**Grinder**
- added ProfileManager to save/load different settings profiles
-> also works char name specific like the others
- some adjusts to move, attack and looting
-> it does now set MoveTypes for every move we make so we can check what the previous MoveType was on a specific action
-> it does now cache a specific position with a radius of 40 tiles to grab monsters from we want to attack
--> this pos is set whenever we stop from MoveType.Explore and switch to MoveType.Attack
--> it is reset whenever we stop with attacking
--> this does prevent the bot from move too far away from our original path due to perma attacks cause of units in range
-> it does now prio looting first before we continue to explore
--> this with some other internal changes will reduce the chance that we miss items on the ground when we leave game to like lets say 1% (stuck timeouts or deaths will ofc skip loot if there was any on the ground)