@here
[Script Update]
**Grinder**
- added shrine usage
- added new config option to Grinder Settings -> Shrines
- the bot will use nearby shrines if enabled
-> right now it will use any shrine which doesnt grant a buff
-> it will use any shrine which does grant a buff if you dont have a shrine buff alrdy
-> it will use a fix weight system for shrines with buff if you alrdy have a shrine buff up
-> will add a dynamic weight system in the future
-> right now it does work like
```self.ShrineStates =
{
EState_SHRINE_STAMINA,
EState_SHRINE_ARMOR,
EState_SHRINE_COMBAT,
EState_SHRINE_RESIST_LIGHTNING,
EState_SHRINE_RESIST_FIRE,
EState_SHRINE_RESIST_COLD,
EState_SHRINE_RESIST_POISON,
EState_SHRINE_MANA_REGEN,
EState_SHRINE_SKILL,
EState_SHRINE_EXPERIENCE,
}
```
-> highest index means highest prio
-> if you have EState_SHRINE_ARMOR up alrdy and there is a EState_SHRINE_EXPERIENCE shrine it **will use it**
-> if you have a EState_SHRINE_EXPERIENCE buff up and there is a EState_SHRINE_SKILL shrine it **wont use it**
-> if you have a EState_SHRINE_MANA_REGEN buff up and there is a EState_SHRINE_MANA_REGEN shrine it **will use it**